Bonbon: it’s not about the rat

Scary robot with red eyes in the dark.
Things are always scarier in the dark.

I thought one childhood was enough but, as an adult, I understand sometimes it’s worth voluntarily experiencing unpleasant things to explore new ideas and old feelings.

Bonbon seems like a monster at first, then a friend, then a threat. Then you realize it wasn’t Bonbon you needed to worry about all along. This game brought up some feelings I kind of knew went back a way, but the direct connection to childhood trauma was revealing in ways I don’t plan to explore out in public.

Bonbon is worth your $3 and 40 minutes. / Steam


Night In The Woods: I expected way more crime

A screenshot from Night In The Woods. The gang is at band practice. Mae says to Gregg: "Oooh! Crimes!!!"

You’ve seen it. Probably. Crimes! Cups on ears!

It sounds like a dig to say the game didn’t live up to expectations, but it’s actually a good thing in this case. I had no idea it was this deep. I have not cried or felt much since splitting with someone I thought was a friend about a year ago, but I did a lot of the latter and a little of the former over the course of this game.

Night In The Woods isn’t just memes and Gregg being adorable. It shows that all the weird, hard stuff in life is normal. All the weird brain stuff. All the weird life stuff. They made a whole game about it!

It feels good. It feels bad. It feels normal. I feel normal. Space cat is a jerk, but they’re right. Atoms. Just atoms. And that’s okay, because we make our own purpose, us little creatures. Thanks space cat.

You should grab Night In The Woods from the Bundle for Racial Justice and Equality while it’s still $5 with 700+ other games and see how it makes you feel.